Long time, no post. Some cool things have happened since my last post here. First, I have been working with Epic Games to release Radial Impact onto the community driven section of the Unreal Engine Launcher. I would like to make a special thank you to both Tommy Jacob and Lauren Ridge for working with me to make this happen!
I also worked with Epic Games to create a series of tutorials to get you started with making a game just like Radial Impact. You can find the videos in the link below:
Download Radial Impact
Devin Level Design YouTube Channel Trailer
I have some amazing news to share with everyone in regards to the Devin Level Design YouTube Channel, as well as my career within the game industry!
Devin Level Design Special Announcement
Though we are well into 2015, I would like to share some the bigger pieces of news for both myself and the YouTube Channel. One of the more significant changes to the channel is that I am focusing my efforts for this channel towards only game development video content; meaning only tutorials, examples, and other videos relating to the game industry. This means that I will not be posting videos of Let’s Plays, but I do have plans to stage those videos into a different YouTube Channel.
I am also working with Epic Games to create video tutorial content for Unreal Engine 4 through the Learning Tab, but I have cannot speak more about the manner until I get more information. I am also working on reviewing an educational book for Unreal Engine 4 called The Unreal Engine Cookbook; as of right now I have reviewed the first 4 chapters with a handful of chapters left to review over the next few months. Lastly, I am working with a group of independent developers to create mobile games using UE4, but for now there isn’t anything to report on that. With all of these projects taking up a good majority of my time, I will not be posting as many videos as I would like, but that doesn’t mean I am going to stop making videos entirely.
Thank you all for the continued support and I will see you all later!
It has been a while since I made a post to update you on everything that has been going on. First, I would like to announce a new Twitter for the DevinLevelDesign YouTube Channel! Check it out: DEVLEVELDESIGN. This account will be where I post new videos from my channel for all to see, so please follow me for more updates!
Next, I have recently completed a speed build environment using Unreal Engine 4 called Apartment Hallway. You can check it out here: Apartment Hallway. I was able to create this environment within a two hour span using assets available in the Unreal Engine 4 marketplace, so check it out!
Additionally, Radial Impact is still on Steam Greenlight and can use your support. This is an arcade-style game built in Unreal Engine 4 within a span of 4-5 months. I created this game from scratch by myself and would love to see more people playing it, so show your support!
Lastly, I would like to announce that I am currently working on a few different projects right now. The first project I cannot go into details with, but I can say that I had worked on a cinematic trailer for a game that will soon be announced on Kick-starter using Unreal Engine 3. More information about that project will be released once I am able to speak more about it. I am also now working on a new personal project using Unreal Engine 4. This personal project will be a 2D Point and Click Adventure style game that will focus on emotion and the 5 stages of grief. I am currently in the prototyping stages of development and will be posting more information soon.
Today is the full release of Radial Impact! Right now Radial Impact is on Steam Greenlight for those who want to see the game available on Steam for free, like myself. If you want to download the game for free right now, either visit this link right here: tinyurl.com/psldmm7 or go to the Radial Impact page on this site.
Thank you for the support and have fun!
Long time, no post. I have been hard at work on both the Network and my own personal project Radial Impact. The focus of this post is to talk a little bit more about Radial Impact, so here it goes.
Radial Impact is a small-scope, reflex-based game that I have been developing in Unreal Engine 4 using Blueprints.The game is very simple: the player must click on the moving circle as it grows or shrinks in order to correctly match the size of the static circle on screen. Based on how close the player matches the size, he/she will be rewarded with either points or more time, depending on the current game mode. I am very excited about this project and I cannot wait for it to be completely finished and available to everyone! See you guys next time!
Check out some game-play for Classic Mode:
Check out some game-play for Time Trial Mode:
If you are more interested in the development process, then do I have the playlists for you!
Check out some live streams of me developing the game within the last month:
While you are at it, check out some of the progress videos to see how far along the project has come!
Exciting news involving the Network project! Check out the video below to view a new environmental trailer I created in-engine showcasing the Space Station level that we’ve been developing from UDK to Unreal Engine 4!
The project has been making awesome progress with new team members and the development of game mechanics inside of the new engine! Keep an eye out for the next level in development, the Abandoned Subway. Please show your support by sharing the video and checking out more information on indiedb here: Network
Hey everyone! It has been a long while since I have last posted here on my blog/portfolio, but that is because of how busy I’ve been the last few months. My YouTube Channel, DevinLevelDesign, has started to become popular with almost 200 subscribers and almost 12,000 total views! Here is a preview video that will let you guys see what my channel is about:
The main aspect of this post is to share with you guys that the project, Network, has been lucky enough to be given beta access to Unreal Engine 4! This means that the project will be using the UE4 game engine as its backbone, but it also means that all of the content, including the construction of the levels, have to be brought over from UE3/UDK. This is where the project is currently doing, transitioning content over, but unfortunately I am unable to show any screenshots of its progress. For any and all updates regarding this project, please visit the IndieDB page here: Network.
Thanks for reading guys and I’ll see you next time!