My Role: Level Designer
What is The Network?
The Network was a failed project that I had worked on as a free-lance Level Designer and UDK Kismet Scripter, and as an Unreal Engine 4 Blueprint Scripter when the project transitioned from UDK to Unreal Engine 4. Before the project and team was disbanded, we were able to complete two different levels for the project; the Space Station and the Subway. Outlined in this section of my portfolio is what the game was aiming to accomplish and it demonstrates what was completed during the two year period of development with colleagues around the globe.
Network – Game Design Document 2.00
Network – Multiplayer GDD 1.12
(*This project has since been disbanded, but I was able to complete two different levels for the project to display here*)